Destiny 2 – Official “Our Darkest Hour” E3 Trailer
Gameplay will be similar
to that of the original Destiny, which was described as a first-person shooter that incorporates role-playing and massively multiplayer online
game (MMO) elements. The original Destiny included
on-the-fly matchmaking that allowed players to communicate only
with other players with whom they were "matched" by the game. To
communicate with other players in the game world, players had to use their
respective console's messaging system. Destiny 2 will feature
a more optimal way of matchmaking called "Guided Games", which will
allow players to search for clans who may need additional players for
activities, such as strikes or raids. Like the original, activities in Destiny
2 will be divided among player versus environment (PvE) and player versus player (PvP) game types.
As in the original game, players will be able to improve their
characters, referred to as Guardians, by gaining experience points (EXP) — when a set number of experience
points are accumulated, the player's character will "level up" and
gain improved statistics which
further enhance performance in battle. Quests, including the
"main scenario" quest line, are specific tasks given to the player
by non-player characters (NPCs) which reward items and EXP. Completing main
scenario quests progresses the overarching plot of the game.
Destiny 2 will
feature the same three character classes of the original Destiny;
no new classes will be added. Each class has their own specific upgrades,
perks, special abilities, and two sub-classes that allow players to finely tune
their individual characters to provide a different play style. After choosing a
class, players select one of three species for their character: Human, Awoken
(bluish-gray-skinned descendants of Humans), or Exo (humanoid machines). They
can then customize their character, such as changing its gender or skin color.
A character's species is only cosmetic and does not affect gameplay. Players
can create two more characters to have a character of each class
·
Hunters will continue
to have access to the Solar-based "Gunslinger" sub-class of the
original, along with its "Golden Gun" super, with some subtle
changes. The Hunter's new sub-class for Destiny 2 is the
Arc-based "Arcstrider", replacing the "Bladedancer"
sub-class of the original. Arcstrider will have a super that focuses on an
electrified staff and a large amount of rapid mobility.
·
Warlocks will
have a new Solar-based sub-class called "Dawnblade" with a super
called "Daybreak", replacing the "Sunsinger" sub-class of
the original. The Daybreak super allows the player to make Solar Light blades
to strike enemies from mid-air, similar to the Titan's "Sunbreaker"
sub-class of the original with its "Hammer of Sol" super.
·
Titans will continue
to have access to the Arc-based "Striker" sub-class and its
"Fists of Havoc" super of the original, with some noticeable gameplay
changes. The Titan's new sub-class for Destiny 2 is the
Void-based "Sentinel", replacing the "Defender" sub-class
of the original. Sentinel's super will allow the player to summon a shield that
can block enemy fire and be used offensively, similar to Captain America's shield.
Weapons and armor will be reorganized in Destiny 2.
In the original game, weapons were divided as Primary, Special, and Heavy
weapons. In Destiny 2, the weapons will be categorized as Kinetic,
Energy, and Power weapons. Weapons classified as Primary and some Special
weapons in the original - such as hand cannons and sidearms - will be
classified as Kinetic and Energy weapons. Those without an elemental damage
type go in the Kinetic weapons slot while those with an elemental damage type
(Arc, Solar, or Void) go in the Energy weapons slot. Power weapons include the
Heavy weapons and Special weapons from the first game, such as shotguns, as
well as new weapon types, such as the grenade launcher. With armor, the name of
the stats has been changed. Instead of Strength, Intellect, and Discipline,
there will be stats for Armor, Recovery, and Agility.
Like the original,
player versus environment game types will make up the majority of the game. New
areas to explore will be added, including Saturn's moon Titan, Jupiter's moon Io, the planet Nessus, and Earth's European Dead Zone (which part of was only a PvP map in the
original). There will also be a new social space in the European Dead Zone,
called the 'Guardian Camp', as the Tower of the original has been destroyed.
Like the original, there will be Patrol missions, but emphasis has been placed
more on exploration of the worlds, including towns that players can visit and
friendly NPCs who can be found in-game and will give side-quest-like missions,
called "Adventures", where the player can explore the area and go on
a treasure hunt-like journey to dungeon-like Lost Sectors, which are somewhat
hidden areas in worlds that will lead players to a boss, in which they will be
able to kill and take the boss's loot. A map will also be added to the game,
which will show the locations of some NPCs, Patrol beacons, and Lost Sectors.
The maps of these new areas are much larger than those in the original Destiny,
with one being described as twice as large as any area of the original. Players
will no longer have to leave a planet and go to orbit to travel to another
location; they can now do so immediately from their current in-game location.
Like the original, player versus player combat will exist in
what is called the Crucible. The original Destiny's Crucible featured six-versus-six and
three-versus-three game modes, as well as a limited time two-versus-two mode.
In Destiny 2, all game modes will be four-versus-four as Bungie has
shifted their focus to smaller teams for competitive multiplayer and better map
design. Game modes of the original Destiny will either be
modified to the new player count or not return at all. The in-game HUD will also be updated so that players can
see if an enemy has their super charged or has heavy ammo. One new mode has
been announced for Crucible called "Countdown". Countdown was described as "an asymmetric
objective mode where [players] have to plant a bomb in the enemy base and then
defend it until it explodes." One team attempts to plant bombs at
designated locations, while the other team defends those locations to prevent
bombs from being planted. If the opposing team plants a bomb, they must defend
it until it explodes, while the other team attempts to defuse it. If the
original defending team kills all players on the offensive team, the round is
over, similar to the "Search and Destroy" game modes from other
first-person shooters.
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